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2005-03 UPDATE - Market Snapshots
of the WEB
March 2005. PointRoll officially launched
the "Foldover", an ad placed in the top-right corner of the page, which
unfolds into an almost full-page ad at the user's request.
-source: PointRoll, Inc.
March 2005. To promote an upcoming film,
Disney has created online video ads with footage shot exclusively for the Web
medium.
-source: Walt Disney Pictures
COMMENT 2005-03. Video advertising
on the Web is starting to boom, as is all rich media with the growth of broadband.
For a good overview in a decent read (if you're into this stuff) see this article
in two parts from ClickZ:
Attack
of the Rich Media Clones, Part One
Attack
of the Rich Media Clones, Part Two
February 2005. More than 14 billion video
streams were served on the Internet in 2004, an 80% increase over 2003.
-source: AccuStream iMedia Research

2004-11 UPDATE - Market Snapshots
of the WEB
October 2004. Ads that expand to cover
content can now be replaced with something that offends readers less, an ad that
pushes the content down. Such ads can return to normal size after a set interval,
or by user control, and this new format can be scrolled to a reminder bar. This
is all Flash based, offered by Eyeblaster, and features an extended range of user
interactivity, including sequential content based on user behavior - thus, a two-way
dialog between advertiser and prospect.
-source: Eyeblaster
COLLATERAL. See more on today's
great theme of behavioral ads and behavioral content delivery in the Advertising
snapshots.

2004-09 UPDATE - Market Snapshots
of the WEB
September 2004. Advertisements now offer
"remind me" features in a further advance in interactivity. Users can
set up email reminders, bookmark a remote web page about a product, and import
an event directly into Outlook's calendar function. The offering is geared to
one-day event type promotions, allowing the months leading up to the event to
be used for actual conversion. Typical uses could include film releases, Valentine's
Day flowers, and travel specials.
-source: PointRoll
COMMENT 2004-09. This may be one
of the (in our opinion few) great methods of actually reserving market share for
a future sale.

2004-07 UPDATE - Market Snapshots
of the WEB
July 2004. Online video advertising will
increase spend from $77 million in 2003 to $657 million by 2009 - an eightfold
increase over 6 years, for a growth rate average of 140 percent. Picture quality
is improving, broadband is burgeoning, but most importantly, advertising agencies
are beginning to equate video ads with TV, something they really understand. Offline
agencies are beginning not just to develop the creative but also to do the planning
and the buying.
-source: Jupiter Research
July 2004. New technology released from
PointRoll delivers existing TV footage in online video with no additional design
burden on the advertiser, this removes a great barrier to entry. The new format
also allows users to interact with floating layers. The movie industry is greatly
interested, with clear time-to-market benefits in the crucial trailer pre-marketing.
-source: PointRoll
COMMENT 2004-07. A number of video
breakthroughs are being offered this year. Critical mass for wide adoption is
close.

2004-05 UPDATE - Market Snapshots
of the WEB
April 2004. Unsurprisingly given the growth
of broadband, video and audio streaming is on the increase. Music and News are
the two main drivers of the market, with many more sound and video clips now being
offered. For the period January and February 2004 on the top ten applicable properties,
523 million video streams were served compared with 292 million one year earlier.
Radio tuning hours aggregated 137.5 million compared with 63 million. Streaming
video content through 2003 breaks into 33 percent for Music, 28 percent for News,
17 percent for Sports, 11 percent for Film, 6 percent for Internet TV, and 5 percent
general entertainment.
-source: AccuStream iMedia Research

2002-09 UPDATE - Market Snapshots
of the WEB
August 2002. The European corporate sector
is an early adopter of streaming media, using it primarily for internal communications
and training. The market is still very young (13% of corporations) but growing
significantly.
-source: IDC
January 2002. About 17 percent of US
consumers, or 40 million people, listen to online audio or watch online video
in a typical month, up from 13 percent last year. Thirty-five percent have listened
or watched online at least once. Of those US consumers who have ever listened
to Internet audio, 9 million would pay for the one audio channel they listen to
most. Fifty-nine percent of people with broadband Internet access use streaming
media, compared with 47 percent of dial-up users.
- source: Arbitron
[COMMENT - Streaming media is technically defined
as a file that begins to play while it is still downloading, without having to
wait. In practice the term is often loosely used to include everything from live
broadcasting, news feeds, webcams refreshing every few seconds, even Flash animations.
The majority of websites don't stream, but supply pre-recorded sound and video
clips, to very great effect.]

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